Well, I just finished another modification. Theres a small cage that can house a balloon. Theres also a sensor in there, if the balloon pops the tank will ignore RC control and be dead in the water.
Very cool, I look forward to seeing it in action. I assume we’ll leave it up to each scenario and/or operator to determine how/if the tank has been ‘killed’? Perhaps a house rule that Mini-Mike isn’t to be shot at; can only be destroyed with thrown grenades?
Regardless, it’s gonna suck to try to take it down in tight quarters…
Julie: No, it hasn't been to a game yet. I just finished up the tank tread retro-fit today. Ran through 4 or 5 versions of it before it was stable and quick enough to likely be effective.
Nathan: Heh, it was just a turret then...now it's mobile >)
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